Files
tianrunCRM/Assets/CoolapeFrame/3rd/NGUI_Enhance/Scripts/Interaction/LanguageSelection.cs
2020-07-04 14:41:25 +08:00

51 lines
1.2 KiB
C#

//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Turns the popup list it's attached to into a language selection list.
/// </summary>
[RequireComponent(typeof(UIPopupList))]
[AddComponentMenu("NGUI/Interaction/Language Selection")]
public class LanguageSelection : MonoBehaviour
{
UIPopupList mList;
void Awake ()
{
mList = GetComponent<UIPopupList>();
Refresh();
}
void Start () { EventDelegate.Add(mList.onChange, OnChange); } // modify by chenbin
#region add by chenbin
void OnChange (GameObject go = null)
{
Localization.language = UIPopupList.current.value;
}
#endregion
/// <summary>
/// Immediately refresh the list of known languages.
/// </summary>
public void Refresh ()
{
if (mList != null && Localization.knownLanguages != null)
{
mList.items.Clear();
for (int i = 0, imax = Localization.knownLanguages.Length; i < imax; ++i)
mList.items.Add(Localization.knownLanguages[i]);
mList.value = Localization.language;
}
}
}