Files
tianrunCRM/Assets/CoolapeFrame/3rd/NGUI_Enhance/Scripts/Interaction/UIButtonOffset.cs
2020-07-04 14:41:25 +08:00

74 lines
1.7 KiB
C#

//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Simple example script of how a button can be offset visibly when the mouse hovers over it or it gets pressed.
/// </summary>
[AddComponentMenu("NGUI/Interaction/Button Offset")]
public class UIButtonOffset : MonoBehaviour
{
public Transform tweenTarget;
public Vector3 hover = Vector3.zero;
public Vector3 pressed = new Vector3(2f, -2f);
public float duration = 0.2f;
Vector3 mPos;
bool mStarted = false;
void Start ()
{
if (!mStarted)
{
mStarted = true;
if (tweenTarget == null) tweenTarget = transform;
mPos = tweenTarget.localPosition;
}
}
void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameObject)); }
void OnDisable ()
{
if (mStarted && tweenTarget != null)
{
TweenPosition tc = tweenTarget.GetComponent<TweenPosition>();
if (tc != null)
{
tc.value = mPos;
tc.enabled = false;
}
}
}
void OnPress (bool isPressed)
{
if (enabled)
{
if (!mStarted) Start();
TweenPosition.Begin(tweenTarget.gameObject, duration, isPressed ? mPos + pressed :
(UICamera.IsHighlighted(gameObject) ? mPos + hover : mPos)).method = UITweener.Method.EaseInOut;
}
}
void OnHover (bool isOver)
{
if (enabled)
{
if (!mStarted) Start();
TweenPosition.Begin(tweenTarget.gameObject, duration, isOver ? mPos + hover : mPos).method = UITweener.Method.EaseInOut;
}
}
void OnSelect (bool isSelected)
{
if (enabled && (!isSelected || UICamera.currentScheme == UICamera.ControlScheme.Controller))
OnHover(isSelected);
}
}