Files
tianrunCRM/Assets/CoolapeFrame/3rd/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs
2020-07-04 14:41:25 +08:00

57 lines
1.2 KiB
C#

using UnityEngine;
using System.Collections;
using Coolape;
using XLua;
[LuaCallCSharp]
public class ReporterMessageReceiver : CLBaseLua
{
Reporter reporter;
public static ReporterMessageReceiver self;
public ReporterMessageReceiver ()
{
self = this;
}
void Start ()
{
reporter = gameObject.GetComponent<Reporter> ();
}
void OnPreStart ()
{
//To Do : this method is called before initializing reporter,
//we can for example check the resultion of our device ,then change the size of reporter
if (reporter == null)
reporter = gameObject.GetComponent<Reporter> ();
if (Screen.width < 1000)
reporter.size = new Vector2 (32, 32);
else
reporter.size = new Vector2 (48, 48);
reporter.UserData = "Put user date here like his account to know which user is playing on this device";
}
void OnHideReporter ()
{
//TO DO : resume your game
}
void OnShowReporter ()
{
//TO DO : pause your game and disable its GUI
}
void OnLog (Reporter.Log log)
{
//TO DO : put you custom code
if (log.logType == Reporter._LogType.Error) {
Utl.doCallback (getLuaFunction ("OnLogError"), log);
} else if (log.logType == Reporter._LogType.Warning) {
Utl.doCallback (getLuaFunction ("OnLogWarning"), log);
}
}
}