Files
tianrunCRM/Assets/CoolapeFrame/Scripts/ui/NguiExtend/CLUIJumpLabel.cs
2020-07-04 14:41:25 +08:00

74 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Coolape;
namespace Coolape
{
public class CLUIJumpLabel : UILabel
{
public bool isPlayJump = false;
public string orgStr = "";
public float speed = 0.25f;
int index = 0;
float timeCount = 0;
new public string text
{
get
{
return base.text;
}
set
{
base.text = value;
orgStr = base.processedText;
isPlayJump = true;
index = 0;
timeCount = Time.time;
base.text = PStr.b().a("[sub]").a(text).a("[/sub]").e();
}
}
// Update is called once per frame
void Update()
{
if (!isPlayJump || string.IsNullOrEmpty(orgStr)) return;
if (timeCount <= Time.time)
{
jump();
}
}
public void jump()
{
int len = orgStr.Length;
if (len < 2) {
return;
}
index++;
if (index >= len)
{
index = 0;
}
string left = StrEx.Left(orgStr, index);
string mid = StrEx.Mid(orgStr, index, 1);
string right = StrEx.Right(orgStr, len - index - 1);
string str = PStr.b()
.a("[sub]")
.a(left)
.a("[/sup]")
.a("[sup]").a(mid).a("[/sup]")
.a("[sub]")
.a(right)
.a("[/sup]")
.e();
base.text = str;
timeCount = Time.time + speed;
}
}
}