Files
tianrunCRM/Assets/3rd/NativeGallery/Plugins/iOS/NGMediaReceiveCallbackiOS.cs
2020-07-18 21:12:14 +08:00

72 lines
1.5 KiB
C#

#if !UNITY_EDITOR && UNITY_IOS
using UnityEngine;
namespace NativeGalleryNamespace
{
public class NGMediaReceiveCallbackiOS : MonoBehaviour
{
private static NGMediaReceiveCallbackiOS instance;
private NativeGallery.MediaPickCallback callback;
private float nextBusyCheckTime;
public static bool IsBusy { get; private set; }
[System.Runtime.InteropServices.DllImport( "__Internal" )]
private static extern int _NativeGallery_IsMediaPickerBusy();
public static void Initialize( NativeGallery.MediaPickCallback callback )
{
if( IsBusy )
return;
if( instance == null )
{
instance = new GameObject( "NGMediaReceiveCallbackiOS" ).AddComponent<NGMediaReceiveCallbackiOS>();
DontDestroyOnLoad( instance.gameObject );
}
instance.callback = callback;
instance.nextBusyCheckTime = Time.realtimeSinceStartup + 1f;
IsBusy = true;
}
private void Update()
{
if( IsBusy )
{
if( Time.realtimeSinceStartup >= nextBusyCheckTime )
{
nextBusyCheckTime = Time.realtimeSinceStartup + 1f;
if( _NativeGallery_IsMediaPickerBusy() == 0 )
{
IsBusy = false;
if( callback != null )
{
callback( null );
callback = null;
}
}
}
}
}
public void OnMediaReceived( string path )
{
IsBusy = false;
if( string.IsNullOrEmpty( path ) )
path = null;
if( callback != null )
{
callback( path );
callback = null;
}
}
}
}
#endif