119 lines
3.4 KiB
C#
119 lines
3.4 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Collections.Generic;
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public class FindReferences
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{
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[MenuItem("Coolape/Tools/Find References(Coolape)", false, 10)]
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static private void Find()
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{
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EditorSettings.serializationMode = SerializationMode.ForceText;
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string path = AssetDatabase.GetAssetPath(Selection.activeObject);
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if (!string.IsNullOrEmpty(path))
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{
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string guid = AssetDatabase.AssetPathToGUID(path);
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List<string> withoutExtensions = new List<string>(){".prefab",".unity",".mat",".asset"};
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string[] files = Directory.GetFiles(Application.dataPath, "*.*", SearchOption.AllDirectories)
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.Where(s => withoutExtensions.Contains(Path.GetExtension(s).ToLower())).ToArray();
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int startIndex = 0;
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EditorApplication.update = delegate()
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{
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string file = files[startIndex];
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bool isCancel = EditorUtility.DisplayCancelableProgressBar("匹配资源中", file, (float)startIndex / (float)files.Length);
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if (Regex.IsMatch(File.ReadAllText(file), guid))
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{
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Debug.Log(file, AssetDatabase.LoadAssetAtPath<Object>(GetRelativeAssetsPath(file)));
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}
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startIndex++;
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if (isCancel || startIndex >= files.Length)
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{
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EditorUtility.ClearProgressBar();
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EditorApplication.update = null;
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startIndex = 0;
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Debug.Log("匹配结束");
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}
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};
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}
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}
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[MenuItem("Coolape/Tools/Find References", true)]
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static private bool VFind()
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{
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string path = AssetDatabase.GetAssetPath(Selection.activeObject);
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return (!string.IsNullOrEmpty(path));
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}
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static private string GetRelativeAssetsPath(string path)
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{
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return "Assets" + Path.GetFullPath(path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');
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}
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#if UNITY_EDITOR_OSX
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[MenuItem("Coolape/Tools/Find References In Project(Coolape)", false, 10)]
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private static void FindProjectReferences()
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{
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string appDataPath = Application.dataPath;
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string output = "";
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string selectedAssetPath = AssetDatabase.GetAssetPath (Selection.activeObject);
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List<string> references = new List<string>();
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string guid = AssetDatabase.AssetPathToGUID (selectedAssetPath);
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var psi = new System.Diagnostics.ProcessStartInfo();
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psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Maximized;
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psi.FileName = "/usr/bin/mdfind";
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psi.Arguments = "-onlyin " + Application.dataPath + " " + guid;
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psi.UseShellExecute = false;
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psi.RedirectStandardOutput = true;
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psi.RedirectStandardError = true;
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System.Diagnostics.Process process = new System.Diagnostics.Process();
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process.StartInfo = psi;
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process.OutputDataReceived += (sender, e) => {
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if(string.IsNullOrEmpty(e.Data))
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return;
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string relativePath = "Assets" + e.Data.Replace(appDataPath, "");
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// skip the meta file of whatever we have selected
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if(relativePath == selectedAssetPath + ".meta")
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return;
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references.Add(relativePath);
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};
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process.ErrorDataReceived += (sender, e) => {
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if(string.IsNullOrEmpty(e.Data))
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return;
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output += "Error: " + e.Data + "\n";
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};
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process.Start();
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process.BeginOutputReadLine();
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process.BeginErrorReadLine();
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process.WaitForExit(2000);
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foreach(var file in references){
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output += file + "\n";
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Debug.Log(file, AssetDatabase.LoadMainAssetAtPath(file));
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}
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Debug.LogWarning(references.Count + " references found for object " + Selection.activeObject.name + "\n\n" + output);
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}
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#endif
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} |