32 lines
590 B
C#
32 lines
590 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Hivemind;
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using Coolape;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public class MyRoot:ActionBase
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{
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public int fubenID;
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public override void Deserialize (Hashtable map)
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{
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fubenID = MapEx.getInt (map, "fubenID");
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}
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public override Hashtable Serialize ()
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{
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Hashtable m = new Hashtable ();
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m["fubenID"] = fubenID;
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return m;
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}
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#if UNITY_EDITOR
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public override void DrawInspector (Node node)
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{
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fubenID = EditorGUILayout.IntField (new GUIContent ("副本ID"), fubenID);
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}
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#endif
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}
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