20 lines
1.6 KiB
Markdown
Executable File
20 lines
1.6 KiB
Markdown
Executable File
# Native Audio
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Thank you for purchasing a license of Native Audio!
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http://www.exceed7.com/native-audio
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**Questions/Problems/Suggestions** : 5argon@exceed7.com
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**Unity Forum** : http://forum.unity3d.com/threads/526837/
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**Discord** : https://discord.gg/8gthuWA
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## How to use Native Audio
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With internet connection you should visit : http://www.exceed7.com/native-audio
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Without internet connection, the website mentioned was generated from files in [a hidden folder](./Documentation~/index.md). Currently you may see it in a zipped form `Documentation~.zip`, because Asset Store do not support publishing unimported folders yet so I have to zip them to make them go together.
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Please unzip it to access the documentation. Also you can unzip `Samples~.zip` to access unimported samples, which you can copy them to your project to make them actually import.
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After you get a `Documentation~` folder, you can read them in their Markdown form from your code editor. Markdowns are human readable by design. They won't be imported to Unity too, as the folder [has a trailing `~`](https://docs.unity3d.com/Manual/SpecialFolders.html). It is great because Unity will not create `.meta` files for them and not import tutorial texts and images, they are not a part of your game. The same goes to unzipped `Sample~` folder, they are not supposed to import until you want to see them. This format is currently the best practice.
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With an IDE like Visual Studio Code, you can use "Markdown: Open Preview to the Side" to even display a nicely rendered Markdown with images working properly. Navigate by clicking on different files on the folder tree. |